Almost two weeks have passed since my last post, and for good reason too. Here at the IT University of Copenhagen, we officially started lectures on the 29th of August, and were immediately loaded with loads of work to do.
Looking at the timetable, and coming from a background where I had loads of lectures at the University, you wouldn’t have thought that it could possibly get this busy. Just 20 hours of lectures a week, that doesn’t sound too bad.
Game Design however, thought otherwise. Apart from assignments that are given every lecture (usually for the next corresponding lecture), we also had to prepare reading as a background to the following lecture. And don’t think that the reading consisted of reviews for upcoming games, oh no. Engaging academic papers, sometimes naming loads of philosophers, psychologists and sociologists that all discussed games from an academic perspective, as well as several books. The average is around 3 papers and a book chapter for the following lecture, and the content isn’t an easy read either.












